LHSimulations

LHSimulations => Product Support/Termék támogatás => English => Topic started by: tsGucci on May 24, 2017, 09:14:29 AM

Title: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on May 24, 2017, 09:14:29 AM
Dear Captains!


You may have learnt that yesterday Lockheed Martin announced a major update of Prepar3D called v4. The major difference to the previous version will be that it will support the 64 bit architecture opening new dimensions in the quality and capability of the simulator. See here: http://www.prepar3d.com/news/2017/05/114164/
Our current LHBP scenery is created in 32 bit environment therefore it is not compatible with the - future - v4. The other sceneries compatibility is unknown.
We do know that many of you are well informed about this and soon or later (most probably sooner) you would knock at our door asking when it would be available. For this reason we issue our statement, preventing some unnecessary flames  ;) . To answer the question:

Yes we do intend to release LHBP for P3Dv4.

BUT:
Currently the v4 is not released yet. We purchase it as soon as it is available.
We do not know what other changes will be incorporated in v4, the SDK will be available later.
We do not know what structural changes will be done (place of installation, registry entries, dll.xml, simconnect.xml etc.) which may result that we also need a major change in the installer and in the activator. We do hope LM keeps the same structure as in the previous versions.
We do not know what happens with those objects which are not controlled with the dll like photoground and things like that.
To make our life even more difficult in the recent months we started to completely rebuild our dll to be able to handle multiple airports in one dll basically we did not want to release Rijeka and the later sceneries with a separate dll's. This is to avoid some hassle with the dll activation in a very few cases.

Therefore:
Considering all the uncertain points and risks it would be unwise from us to announce any schedule for the release of the 64 bit dll.
We will keep you posted in this forum about our progress.

We thank you for your patient.

Happy landings!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Raphael_Chacon on June 04, 2017, 03:28:31 AM
Great!  8)

Looking forward for the update....  Thanks for supporting the FS community
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on June 12, 2017, 23:05:17 PM
Some update regarding the issue:


We purchased the P3D and looked its structure. For some reason the registry entries which were working before cannot be read but we found an alternative. The installer itself has been modified it is working fine. The configurator (which edits the scenery.cfg and the dll.xml and such) has been also modified and working also fine.
However we do have some trouble with the product activator. It finds p3d4 now but cannot place the dll into the Modules folder. It must do something with authorizations in Win10 for 64bit program files folder.
The DLL conversion is still due.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Raphael_Chacon on June 20, 2017, 06:09:21 AM
Well, V4 has got lot of new fuatures, and i see their structure protects a lot what htey call the "V4 Core" folder.    I see that sceneries and even aircrafts are encourage to be installe outside the sim, but after several reinstalls i had to perform, well, i see the benefits.

Good luck with the update, keep the good work on going -  ;)
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: karank on June 21, 2017, 07:20:52 AM
Glad to know that you guys are actively looking into it and that LHBP will be available for v4 in the future. I hope you can also take a look at some of the new features (dynamic lights, for example) and incorporate those new techniques into your products.

Good luck and please keep us in the loop as often as possible.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Raphael_Chacon on July 10, 2017, 07:23:04 AM
Have you had any update about the scenery for V4...? ::)
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: karank on July 23, 2017, 06:06:26 AM
The DLL conversion is still due.

Any progress with this? Eagerly waiting to have LHBP in v4. Thank you
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Raphael_Chacon on August 02, 2017, 02:12:39 AM
Flying IVAO TOURs, about to arrive to Budapest...  Any update so far?
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Raphael_Chacon on August 03, 2017, 07:21:19 AM
Arriving  Budapest 8)

(https://image.prntscr.com/image/Pae1pMIwQjObkn8TGhriWQ.png)


Annnnnnndddddd:    :-X

(https://image.prntscr.com/image/88nKO_OtQue1UXmlhCs3hw.png)





SAD!!!!!!!!  :-[ SAD!!!!!!!!  :-[ SAD!!!!!!!!  :-[ SAD!!!!!!!!  :-[ SAD!!!!!!!!  :-[ SAD!!!!!!!!  :-[ SAD!!!!!!!!  :-[ SAD!!!!!!!!  :-[
SAD!!!!!!!!  :-[ SAD!!!!!!!!  :-[ SAD!!!!!!!!  :-[ SAD!!!!!!!!  :-[ SAD!!!!!!!!  :-[ SAD!!!!!!!!  :-[ SAD!!!!!!!!  :-[ SAD!!!!!!!!  :-[
(https://image.prntscr.com/image/PsjtqryERauq38KA9T7LhA.png)

hahaha, looking forward for that update...
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: MagyarMatt on August 03, 2017, 17:00:46 PM
I can't bring myself to use default Budapest in P3Dv4. Hope this gets updated soon. Meanwhile I'm off to LHBP for real this week end!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: karank on August 04, 2017, 09:29:11 AM
It is getting increasingly difficult to check on LHBP compatibility with P3Dv4. Now, with the Aerosoft/DA CRJ out, Budapest would make for some great pairings from Munich using the Lufthansa regional paints. Really wish we could get some sort of update on where this scenery stands with regards to v4.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on August 04, 2017, 13:35:29 PM
Dear all,


Thank you for your patience. Here is a beta version for P3D v4. You can download the installer with Build 11 which supports the P3D v4 installation (you can choose it in the options).

https://drive.google.com/file/d/0B3PRo0hefj60d25MT1hpZjZ5QmM/view?usp=sharing

But! The installer so far copies the old 32 bit dll into the Modules folder.  You have to copy the dll from this post's attachment. There is two dll you can try both.
1. You copy the _ucs2 or _utf8 dll into the Modules folder
2. Delete or rename the LHBP_objectPlacer.dll (if any) like LHBP_objectplacer.bak
3. Rename the _ucs2 or utf8 dll as LHBP_objectPlacer.dll (capitals and characters must much exactly!)
4. P3D starts select Yes when asked if you trust in the dll.

Please let us know your feedback!

THanks
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: LBW737 on August 05, 2017, 08:25:35 AM
I installed the airport, also copied and renamed the dll in the module folder but the buildings do not appear. The problem comes with activation. When I try to activate it says: "303 - Can not download the file"
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: chasordod on August 05, 2017, 10:51:42 AM
Thanks for sharing this beta version of LHBP for P3Dv4.

I, too, have installed into P3Dv4 and tried both renamed versions of the object placer dll file. I have the same problem as in the post above. I get ground detail, autogen and traffic, but no objects displayed. I also get the same error message at activation.

It appears that scenery and texture files are correctly installed, scenery.cfg has been correctly updated and the exe.dll has an appropriate entry to run LHBP_objectPlacer.dll from the simulators module folder.

I would add that at this time I have both P3Dv3.4 and P3Dv4 installed on my system. My Simmarket purchase of LHBP is still running perfectly on P3Dv3.4. This is also v3 of LHBP, but an earlier build, of course.

Is there anything else I can try?
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: kityatyi on August 06, 2017, 22:23:26 PM
Exactly the same experience then what the above posts describe. Installation went smooth but at the end the I also received the 303 Error code. I had no LHBP_objectPlacer.dll in my Modules folder so I went ahead and copied over one of the two attached modules, renamed to LHBP_objectPlacer.dll and tested - no buildings. Then I tried the other module too, same result, no buildings.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on August 06, 2017, 23:49:01 PM
Thanks for the feedback. We will have a look.

If you use P3D v3 or v2 or FSX without a problem you could do the following:

Open the regedit, go to HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\LHSimulations\LHBP,
Copy the key from RegP3D3 or RegP3D2 or Reg and paste it to RegP3D4. Than try the dll.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: almostatys on August 07, 2017, 15:53:55 PM
I tried copy key from RegP3Dv3 to RegP3Dv4, but I don't have buildings.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Miksu1977 on August 07, 2017, 20:25:41 PM
No buildings here either after copying reg key from P3DV3 into P3DV4. Hope you find some solution for this problem  :)
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Raphael_Chacon on August 08, 2017, 02:44:05 AM
I just wanted to say thanks... 8)

Not installed yet since i see some adjustments needed.  But thanks for hard work...

Looking forward for the update
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: chasordod on August 09, 2017, 10:51:47 AM
I have tried the registry key change, also, but still have no buildings showing.

One further point I meant to raise is that I get no request from P3D to approve running of the object placer dll. It's almost as though this dll is never asked to run. I have three other addons listed in exe.dll which all work correctly.

Title: Re: Prepar3D v4 - 64 bit architecture
Post by: komaromiB on August 09, 2017, 22:01:02 PM
Can't wait to use my LHBP scenery again!!! Thank you so much for your attempts!

You might add some files to the Prepar3D v4 Add-Ons folder (located in documents) to get it working with buildings! Loads of 3rd party softwares follow that way!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on August 09, 2017, 22:12:04 PM
Could you please all who tried the beta dll's do some logs for us and send us to info@lhsimulations.com

To see how to do it follow the first video:
http://lhsimulations.com/forum/index.php?topic=436.0

We appreciate the help!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Miksu1977 on August 09, 2017, 22:59:00 PM
Well i tried what you asked and removed the / before service but the scenery configurator doesn't even give option to save anything.
Instead it gives an error when i push test button, no ini file found and P3D4 reg:
I have checked that regkey exists in registry for P3DV3 and for P3DV4. P3DV3 LHBP works fine.
Also i've used all my activations so activator tells me that my serial is banned. So I can't test anything anymore...

Title: Re: Prepar3D v4 - 64 bit architecture
Post by: komaromiB on August 09, 2017, 23:01:09 PM
Same as mentioned above! However I could create some log files thanks to deleting the other slash "/" icon as well (under service)!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: chasordod on August 10, 2017, 19:17:56 PM
Have tried to produce log following the method in the video for three different cases.

1. with unmodified ini file.

2. with "/" removed in front of "service"

3, with "/" removed in front of "logoption"

All three, through slightly different routes, ended up with an "ini file not found" and no log file. The third method produced an unhandled exception error along the way.

I have sent a more detailed email to your info address. I have returned the reg entry on my PC to that created by the P4 installer. Think I'll stop now in case I get banned, too!

Title: Re: Prepar3D v4 - 64 bit architecture
Post by: balint0715 on August 11, 2017, 17:18:11 PM
For me it doesn't even loads the dll into P3D, its in dll.xml but didn't asked if I allow it and doesn't load it into the sim.

I cannot save the log file as it doesnt offer me the option in the configurator
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: CYRUS on August 13, 2017, 16:09:57 PM
I have the same problem, everything goes fine, it's not just building. Even after modifying dll. The configurator says when testing that Prepar3D4 reg no :(
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on August 14, 2017, 21:45:42 PM
Thank you for your feedback!


I have found the bug in the activator. Attached you can find a new Activator. With this one you can do the logging.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: komaromiB on August 14, 2017, 22:45:15 PM
Dear TSGucci, I was working soo hard to help you out! For this occasion my serial has been banned! I could have sent the logs but it's now not possible! :( Can u pls help me, I didn't share it, just must have activated it several times because of testing! Thanks in advance! Best wishes!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Miksu1977 on August 14, 2017, 23:18:50 PM
Dear TSGucci, I was working soo hard to help you out! For this occasion my serial has been banned! I could have sent the logs but it's now not possible! :( Can u pls help me, I didn't share it, just must have activated it several times because of testing! Thanks in advance! Best wishes!

I have same problem here also, activations runned out and my serial is not working anymore :(

However i managed to run the configurator and sent you the log ;)
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on August 15, 2017, 08:47:44 AM
Dear TSGucci, I was working soo hard to help you out! For this occasion my serial has been banned! I could have sent the logs but it's now not possible! :( Can u pls help me, I didn't share it, just must have activated it several times because of testing! Thanks in advance! Best wishes!

I have same problem here also, activations runned out and my serial is not working anymore :(

However i managed to run the configurator and sent you the log ;)

Thank you! I have unlocked your regcodes. Please run the LHSproductact.exe to reactivate your scenery.

Unfortunately we still have to work on the dll.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Miksu1977 on August 15, 2017, 16:37:45 PM
Thank you so much for your efforts  :) Waiting for the dll-fix
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: komaromiB on August 15, 2017, 17:26:37 PM
Thank you so much :D Serial is working again!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: hamza1213 on August 16, 2017, 09:04:27 AM
Hello, downloaded P3D v4 version and your moduls and Sceneryconfigurator from previous post. When I lunch LHSproductact I still get 303- Can not download the file.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: LBW737 on August 17, 2017, 08:28:52 AM
Also my serial is banned. Please unlock. If you need further details please let me know.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on August 19, 2017, 22:11:32 PM
Also my serial is banned. Please unlock. If you need further details please let me know.

Thank you! I have unlocked your regcodes. Please run the LHSproductact.exe to reactivate your scenery.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: shadders on August 20, 2017, 12:28:42 PM
Hello, i've been wanting to try the beta LHBP, so i downloaded everything needed from your previous posts. However upon installation i was asked for a registration code, do i need to purshase it?
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: komaromiB on August 20, 2017, 12:57:27 PM
Of course you have to! It's a payware product, the Beta is for those who have already purchased the addon however it's not working properly for now!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: LBW737 on August 21, 2017, 14:10:53 PM
I'm still getting error 303. Can't download the file  :(
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on August 21, 2017, 15:13:02 PM
I'm still getting error 303. Can't download the file  :(

We still need to work on the installer. As long as there is no new build, you will get the message unfortunately.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: LBW737 on August 21, 2017, 18:17:44 PM
Ok thanks for letting me know. I'll wait.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: shadders on August 22, 2017, 19:36:48 PM
Oh ok in that case i'll wait for the release build, i hope all goes well and will be getting it soon as its way better than aerosoft's.



@tsGucci do you think we could get the sode jetway treat? :D
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on August 24, 2017, 23:16:35 PM
There is a new installer available (Build 12). Still Beta!

The Error 303 should be solved now. After the installation the LHBP_objectPlacer_ucs2.dll file should be downloaded into the Modules folder.

Unfortunately the dll still does not work with P3D v4 we still have to fix that. But at least the installation and activation should be flawless.

https://drive.google.com/file/d/0B3PRo0hefj60bTM1TUtiUllXQlU/view?usp=sharing

Thanks for the feedback!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: niberon on August 25, 2017, 18:42:36 PM
now working. thx.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: TroWs on August 25, 2017, 20:59:16 PM
Me dont work. :(
I play pro plus
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: komaromiB on August 26, 2017, 11:43:09 AM
Are u guys blind or something? Read before ask!

"Unfortunately the dll still does not work with P3D v4 we still have to fix that. But at least the installation and activation should be flawless."
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: dgraham1284 on August 30, 2017, 00:28:13 AM
Me dont work. :(
I play pro plus

I find it VERY difficult to believe you paid for that.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: karank on August 30, 2017, 17:56:12 PM
I find it VERY difficult to believe you paid for that.

I find it VERY difficult to believe that you're actually here for the product. Your first post here and you're pointing fingers at people for what type of simulator they use? Please stick to the thread topic and take this juvenile stuff over to Facebook groups.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Lokifan25 on September 02, 2017, 13:12:24 PM
No buildings, just jetways ... :'(
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: dgraham1284 on September 03, 2017, 02:07:08 AM
I find it VERY difficult to believe that you're actually here for the product. Your first post here and you're pointing fingers at people for what type of simulator they use? Please stick to the thread topic and take this juvenile stuff over to Facebook groups.

That's incorrect.  I just don't have tolerance for this behavior. Neither should you. I guess I will beat the drum of the echo. No buildings, obviously.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Kai-Uwe Weiß on September 09, 2017, 21:37:56 PM
Any news regarding a new dll to get it works in V4?

Kai
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: farman on September 13, 2017, 23:51:17 PM
No buildings, just jetways ... :'(
Me too - alas -.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: CYRUS on September 22, 2017, 10:44:47 AM
Hello, friends from the nice airport in Budapest, it's been a longer time for most add-on producers to P3Dv4 to respond to their product. How long will it take for LHBP to be a favorite destination before we can use it?  :'(

Thank you for the quick and factual answer.  :)
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: MagyarMatt on October 13, 2017, 13:53:38 PM
Are we any closer to seeing this up and running yet?
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Raphael_Chacon on October 14, 2017, 18:12:50 PM
Looking forward for the V4.1 Update...   Many people missing LHBP  8)
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 14, 2017, 22:50:02 PM
Dear all!


Knock on wood but maybe we are in the finish line!

At least on my computer it is working...

Either you install the Build 12 installer again (https://drive.google.com/file/d/0B3PRo0hefj60bTM1TUtiUllXQlU/view?usp=sharing) or simply overwrite with the attached dll the existing one in your Modules folder. Any feedback is welcome (positive and negative)!

Thanks a lot!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: fatih425 on October 15, 2017, 00:13:36 AM
HGello,

i have 4.1 and i cant see the airport building.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Enzo on October 15, 2017, 00:38:12 AM
First changed the DLL but is not working.
Made a new installation received a code 303 serial banned.
Please reactivate my serial.
Thank you.

Vincenzo Lofaro
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Miksu1977 on October 15, 2017, 01:05:32 AM
Still not showing terminal, just tubes are visible. P3D V4.1 :( I wonder if it is because LHsimulation LHBP isn't available from P3DV4.1 top selection menu Add-ons, in P3DV3 it can be selected and scenery works. So DLL isn't loading in P3D V4 for some reason even when it is clearly shown in P3D dll...

 <Launch.Addon>
    <Name>LHBP_objectPlacer.dll</Name>
    <Path>Modules\LHBP_objectPlacer.dll</Path>
  </Launch.Addon>
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: CYRUS on October 15, 2017, 11:08:27 AM


Dear friends, P3Dv4.1 still does not work. There are no buildings ... Nothing has changed. Only runways and runways and some boarding bridges are visible     :(
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Harry320 on October 15, 2017, 11:13:44 AM
Hi,

still no Buildings

if i copy the LHBP_objectPlacer_ucs2.dll to my P3DV3\ Modul Folder and rename it to LHBP_objectPlacer.dll
and start P3DV3, the sim will be closed with an Error Message - this is normal because it is an 64-bit file.

But the point is, that the LHBP_objectPlacer.dll will load via dll.xml

If i start P3DV4 with the LHBP_objectPlacer_ucs2.dll, this dll will not load (tested with LoadedDllsView.exe)
The Entry in my dll.xml is correct.

Now i have copied the LHBP_objectPlacer.dll from my P3D\Modul-Folder to my P3DV4\Modul-Folder and renamed it to LHBP_objectPlacer_ucs2.dll

Started P3DV4 and thought P3DV4 will will closed with an Error Message - but nothing - no Error.

This LHBP_objectPlacer_ucs2.dll will not load also.

I don't understand why P3D will not load the LHBP_objectPlacer_ucs2.dll.

Best regards

Harald
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 15, 2017, 21:22:03 PM
First changed the DLL but is not working.
Made a new installation received a code 303 serial banned.
Please reactivate my serial.
Thank you.

Vincenzo Lofaro

I have unlocked your code. You may reinstall or run the LHSproductact.exe in your [FS]\Addon scenery\LHS_LHBP_X folder.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 15, 2017, 21:31:03 PM
Hi,

still no Buildings

if i copy the LHBP_objectPlacer_ucs2.dll to my P3DV3\ Modul Folder and rename it to LHBP_objectPlacer.dll
and start P3DV3, the sim will be closed with an Error Message - this is normal because it is an 64-bit file.

But the point is, that the LHBP_objectPlacer.dll will load via dll.xml

If i start P3DV4 with the LHBP_objectPlacer_ucs2.dll, this dll will not load (tested with LoadedDllsView.exe)
The Entry in my dll.xml is correct.

Now i have copied the LHBP_objectPlacer.dll from my P3D\Modul-Folder to my P3DV4\Modul-Folder and renamed it to LHBP_objectPlacer_ucs2.dll

Started P3DV4 and thought P3DV4 will will closed with an Error Message - but nothing - no Error.

This LHBP_objectPlacer_ucs2.dll will not load also.

I don't understand why P3D will not load the LHBP_objectPlacer_ucs2.dll.

Best regards

Harald

Still not showing terminal, just tubes are visible. P3D V4.1 :( I wonder if it is because LHsimulation LHBP isn't available from P3DV4.1 top selection menu Add-ons, in P3DV3 it can be selected and scenery works. So DLL isn't loading in P3D V4 for some reason even when it is clearly shown in P3D dll...

 <Launch.Addon>
    <Name>LHBP_objectPlacer.dll</Name>
    <Path>Modules\LHBP_objectPlacer.dll</Path>
  </Launch.Addon>

I'm a little bit clueless what is going on here. For me Build 12 works like a charm.

Maybe in the recent installations there is mixing up something. My reccomandation to make a clean installation for LHBP.

Do the following:
1. Go to [Prepar3Dv4 folder]\Addon scenery and delete the LHS_LHBP_X folder
2. Go to [Prepar3Dv4 folder]\Modules folder and delete any file with LHBP_objectPlacer.......dll ! Leave no LHBP dll in the folder.
3. Go to %appdata%\Roaming\Lockheed Martin\Prepar3D v4 folder open the dll.xml and delete the
Code: [Select]
<Launch.Addon>
      <Name>LHBP_objectPlacer_ucs2.dll</Name>
      <Disabled>False</Disabled>
      <Path>Modules\LHBP_objectPlacer_ucs2.dll</Path>
      <Commandline></Commandline>
   </Launch.Addon>
any content from <Launch.Addon> until </Launch.Addon> if LHBP_objectPlacer is there. If this is the only dll loaded in your dll.xml you can delete the whole dll.xml too or just rename it to dll.bak.
4. Launch REGEDIT and in HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\LHSimulations\LHBP delete the RegP3D4 key. You can even delete the VerP3D4, InstDirectP3D4 and DateP3D4 if you want.
5. Do the installation with the Build 12 file: "Budapest_LHBP_v13_FSX(SE)_P3D_Build12.exe" Download from here: https://drive.google.com/file/d/0B3PRo0hefj60bTM1TUtiUllXQlU/view?usp=sharing

Thanks a lot!

Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Miksu1977 on October 15, 2017, 22:52:14 PM
I'm a little bit clueless what is going on here. For me Build 12 works like a charm.

Maybe in the recent installations there is mixing up something. My reccomandation to make a clean installation for LHBP.

Do the following:
1. Go to [Prepar3Dv4 folder]\Addon scenery and delete the LHS_LHBP_X folder
2. Go to [Prepar3Dv4 folder]\Modules folder and delete any file with LHBP_objectPlacer.......dll ! Leave no LHBP dll in the folder.
3. Go to %appdata%\Roaming\Lockheed Martin\Prepar3D v4 folder open the dll.xml and delete the
Code: [Select]
<Launch.Addon>
      <Name>LHBP_objectPlacer_ucs2.dll</Name>
      <Disabled>False</Disabled>
      <Path>Modules\LHBP_objectPlacer_ucs2.dll</Path>
      <Commandline></Commandline>
   </Launch.Addon>
any content from <Launch.Addon> until </Launch.Addon> if LHBP_objectPlacer is there. If this is the only dll loaded in your dll.xml you can delete the whole dll.xml too or just rename it to dll.bak.
4. Launch REGEDIT and in HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\LHSimulations\LHBP delete the RegP3D4 key. You can even delete the VerP3D4, InstDirectP3D4 and DateP3D4 if you want.
5. Do the installation with the Build 12 file: "Budapest_LHBP_v13_FSX(SE)_P3D_Build12.exe" Download from here: https://drive.google.com/file/d/0B3PRo0hefj60bTM1TUtiUllXQlU/view?usp=sharing

Thanks a lot!

Did all that and rebooted, installed using build12 and now it's even worse than before, even tubes aren't showing anymore :(
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Ifikratis on October 16, 2017, 00:13:03 AM
Hello,

I'd love to confirm tsGucci, but unfortunately the people are right. I am coming from a complete computer format and clean install of P3D v4.1 . Running the built 12 installer results in no buildings at the airport. I hope it can be fixed soon.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: ShawnG on October 16, 2017, 01:43:25 AM
Hi!  attempting to install and test, and I have the dreaded 303 error when activating,  can you reactivate me just using my info I registered with, or do you need the serial?

Thanks!

Shawn Gray
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: CYRUS on October 16, 2017, 13:16:31 PM

Hello, after the re-installation according to the last instructions, nothing has changed, the buildings are still missing, that is, imperfect work, to be honest, I do not really enjoy it  :'(
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Harry320 on October 16, 2017, 17:17:19 PM
hello, same as above!

had followed all instructions.

If i start Prepar3D V3, the file LHBP_objectPlacer.dll is loaded.

But if i start Prepar3D V4 for some reason, the LHBP_objectPlacer_ucs2.dll is not loaded.

No LHBP_objectPlacer_ucs2.dll is loaded i get no buildings- right?

See my Attachements

Best regards

Harald




Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 16, 2017, 20:09:58 PM
Hi!  attempting to install and test, and I have the dreaded 303 error when activating,  can you reactivate me just using my info I registered with, or do you need the serial?

Thanks!

Shawn Gray

Hello

Your code is not locked. 303 means it cannot download the file for some reason. COuld you please run the LHSproductact.exe in your [FS]\Addon scenery\LHS_LHBP_X folder with administrator rights?
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 16, 2017, 20:10:55 PM
I'm very sorry because of this hassle, I really apologize.

Could you please do some logging for us and send it to info@lhsimulations.com

Follow the second video here:

http://lhsimulations.com/forum/index.php?topic=436.0
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: slait on October 16, 2017, 20:40:01 PM
I have the same issue and attached are the logs. It does state:

0.68355 DLL Failed to load. Check for missing dependencies.
0.68358 DLL Load Failed:  Error=-3  Path="Modules\LHBP_objectPlacer_ucs2.dll"

EDIT: Files emailed as requested.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 16, 2017, 21:25:25 PM
I have the same issue and attached are the logs. It does state:

0.68355 DLL Failed to load. Check for missing dependencies.
0.68358 DLL Load Failed:  Error=-3  Path="Modules\LHBP_objectPlacer_ucs2.dll"

EDIT: Files emailed as requested.

Thank you.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 16, 2017, 21:28:59 PM
Just to show you, I'm not fooling around with you:

Title: Re: Prepar3D v4 - 64 bit architecture
Post by: slait on October 16, 2017, 21:30:00 PM
Also, I'm seeing some failed calls from Prepar3D to VCRUNTIME140D.dll and MSVCP140D.dll. Are those Visual C++ distributables? I'm not sure if it is related.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: ShawnG on October 17, 2017, 00:43:44 AM
Hello

Your code is not locked. 303 means it cannot download the file for some reason. COuld you please run the LHSproductact.exe in your [FS]\Addon scenery\LHS_LHBP_X folder with administrator rights?

Thanks, but running as admin did not resolve, still getting 303.  Also tried disabling antivirus and Malwarebytes, still same issue.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: CYRUS on October 18, 2017, 16:37:38 PM
In the Add-ons main menu, LHSimulations-Budapest will not appear at all. Configurator writes: Initializing software v1.91 Build 20170814 Configuration done. But buildings are not there yet ...
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: MagyarMatt on October 18, 2017, 17:25:20 PM
I get no buildings as well. Also no runway lights either which made my night time landing I did yesterday fun!!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 19, 2017, 16:20:30 PM
Also, I'm seeing some failed calls from Prepar3D to VCRUNTIME140D.dll and MSVCP140D.dll. Are those Visual C++ distributables? I'm not sure if it is related.

That could be the case.

Could you please try to install this:

https://www.microsoft.com/en-us/download/details.aspx?id=52685
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: slait on October 20, 2017, 05:15:07 AM
That could be the case.

Could you please try to install this:

https://www.microsoft.com/en-us/download/details.aspx?id=52685

I do have the runtimes already installed, but the files should be VCRUNTIME140.dll and MSVCP140.dll. Is it possible when you generated the dll file you did not generate it in release mode?
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 20, 2017, 07:44:49 AM
I do have the runtimes already installed, but the files should be VCRUNTIME140.dll and MSVCP140.dll. Is it possible when you generated the dll file you did not generate it in release mode?

That could be the case......
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 20, 2017, 07:47:02 AM
Could you please try this dll.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: kityatyi on October 20, 2017, 08:15:09 AM
Slait, you're the man. Build 12 + the attached new .dll works like a charm, Budapest is up and running without issues here! Happy to have it back! Thanks for all the efforts!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: karank on October 20, 2017, 10:04:34 AM
Slait, you're the man. Build 12 + the attached new .dll works like a charm, Budapest is up and running without issues here! Happy to have it back! Thanks for all the efforts!

Wonderful. Seeing as you've had some luck with the latest build and dll, I'm going to try it too. Thanks LHS!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Ifikratis on October 20, 2017, 13:38:29 PM
Slait, you're the man. Build 12 + the attached new .dll works like a charm, Budapest is up and running without issues here! Happy to have it back! Thanks for all the efforts!

Weird. I did replaced the .dll with the new one (Modules folder), but I still get no buildings. Do I do something wrong?
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: MagyarMatt on October 20, 2017, 13:48:53 PM
I'll try this when I get home and see if it works for me.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: slait on October 20, 2017, 14:27:26 PM
Yeah, still missing for me as well. I'll have to do some more troubleshooting after work.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: chasordod on October 20, 2017, 14:27:49 PM
I have updated the dll in P3Dv4.1 modules folder with the new one. Unfortunately, I still have no buildings showing. Just terrain, autogen, ground polys and Jetways as before.

A question on MS Visual C++ Distributables - I have installed the new Autumn update to my Windows 10 64bit installation and the installed versions of the distributables are now 14.0.24212 for X64 version and 14.0.24215 forX86 version.

The link you gave offers me older versions of these, namely, 14.0.24123 for X64, and X86. Could someone wiser than me advise if this is relevant? I am reluctant to go back to earlier versions.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: MagyarMatt on October 20, 2017, 16:12:28 PM
Installed the new .dll and it works. It works I tell you!!  :D :D :D :D :D :D :D :D :D

 
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Harry320 on October 20, 2017, 17:16:39 PM
LHBP_objectPlacer_ucs2.dll is now loaded with P3DV4,
but unfortunately stll no buildings.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: MagyarMatt on October 20, 2017, 18:18:27 PM
So just to list what I did for those of you still having problems. I downloaded the latest version 12. I then downloaded the .dll file and copied over the old one in the module folder. I also launched P3D as admin. And for me it works. Previous to P3Dv4 I had this scenery for FSX not P3Dv3. No idea if that has any implications or not.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: komaromiB on October 20, 2017, 18:37:13 PM
Hey Guys, I'm just getting the same Error 303 as mentioned above! Tried removing everything, full clean reinstall and stuff but doesn't seem to be working! The simulator says Error 505 because of the Genuine Activation test has failed....of course! :(( What am I supposed to do? Maybe my serial is banned again? No Idea, thx in advance! :)
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Ifikratis on October 20, 2017, 22:13:57 PM
I also have the latest win10 fall update and the new dll doesn't solve the problem. When I try to install the .net libraries mentioned the system denies it as it says I have a later version already.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: slait on October 21, 2017, 04:54:53 AM
Ok, looking at this some more. Latest logs now show the DLL is in fact loading properly which is a step in the right direction:

Code: [Select]
0.65593 DLL Loaded:  Path="Modules\LHBP_objectPlacer_ucs2.dll"  Version="1.5.0.9"
And the rest of the simconnect log looks clean. On to the other two logs, nothing is standing out in activator log, but the LHBP log seems to not know the scenery is active:

Code: [Select]
Logging open. Loglevel: 4
Dll loaded
Dll version: 1.5.0.9
Sim executable path: E:\Program Files\Lockheed Martin\Prepar3D v4\Prepar3D.exe

VersionMajor:4
Minor:1
Build:7
Simulator: 6
---> Scenery not active in P3D v4 scenery.cfg <---
Log closed.

From the activator log it lists the following as the location of the scenery.cfg file, which does have the scenery entry listed:

Code: [Select]
CFGData root: C:\ProgramData\Lockheed Martin\Prepar3D v4\
I'm wondering if those it worked for if they are running something older than Windows 10? Is there something unique for Windows 10 in terms of paths or registry keys that is throwing off the DLL from finding the scenery?
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Miksu1977 on October 21, 2017, 06:54:25 AM
I also have the latest win10 fall update and the new dll doesn't solve the problem. When I try to install the .net libraries mentioned the system denies it as it says I have a later version already.

Same situation here also, atleast i have tubes visible now
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: CYRUS on October 21, 2017, 13:18:44 PM
Hello, thank you for your work. After a long effort and complete uninstalling of the entire LHBP, deletion in the registers and then a clean new installation it really works. I am looking forward to arrivals and departures to LHBP  :)
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: chasordod on October 21, 2017, 15:13:55 PM
Have tried the same as CYRUS this morning - removed scenery folder, objectplacer, registry entries, and removed the objectplacer entry in dll.xml.

Installed Build 12, which seemed to run perfectly, with success in configuration and activation.

Replaced the installed object placer with the 20th October linked version.

Still have no buildings and no Budapest entry in simulator addons menu.

For reference, this is with Windows 10 64bit, with Autumn update, and version 4.1 of P3D.

LHBP continues to work perfectly in P3Dv3.4. Would be interesting to know if anyone with the same version of Windows and P3Dv4.1 has LHBP working.

Title: Re: Prepar3D v4 - 64 bit architecture
Post by: CYRUS on October 21, 2017, 15:19:39 PM
I really uninstalled everything called LHS and LHBP from both the simulator and the other drives and registers. I have the latest version of P3D v4.1 on Win 10 after the last update. And it really works.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: chasordod on October 21, 2017, 16:14:38 PM
Thanks for the clarification.

As you guessed, I had only removed the P3Dv4 content. I'll try a complete removal of all LHS items, as you have done. Good to hear you have things running with v4.1 of the simulator and latest version of Windows 10.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Raphael_Chacon on October 21, 2017, 17:36:01 PM
So,

So, a full archive to download and a DLL to substitute will do LHBP a workinbg scenery....  Im a little confused, sorry.

Are you going to create a full download including all corrections?   I have a "format install V4.1" but i dont feel like messing with it...i just dont want to make mistakes  ::)

If you will upload a full corrected version, itll be really appreciated...

Thanks  8)
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: slait on October 21, 2017, 18:07:21 PM
An uninstall and fresh install was the last piece of the puzzle. I let the installer modify the scenery.cfg and dll.xml files, replaced the dll and viola!

(https://i.imgur.com/wzG5YfC.jpg)
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 21, 2017, 19:00:08 PM
Alright. Thanks for all the feedback. I'll assamble a Build 13 where everything should be ready for P3D v4.

For those for whom it is not working could you please send us some logs. Follow the 2nd video here:

http://lhsimulations.com/forum/index.php?topic=436.0
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: slait on October 21, 2017, 19:43:28 PM
I am curious though, it doesn't seem like AI is parking at the main terminal gates 42-45. I can start my plane there just fine, but I've tried several different times of day and AI does not start there. They park all around the outskirt locations. Thoughts?

EDIT: A second question/thought related to the original problem. Looking at the encoding type of the scenery.cfg file after the installation of LHBP, it appears to have converted it from UCS-2 LE BOM to UTF8, drastically reducing it in size. All the entries seem to be there, but it is definitely different. Could the original UCS-2 encoding type prevent the dll from detecting that the scenery is installed?
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: kityatyi on October 22, 2017, 00:53:33 AM
Early Saturday afternoon I did a flight from BUD to FRA, the scenery still worked without any issues. So I decided the recreate the real world BAW870 later in the evening. Landed BUD past midnight local time, but to my big surprise, no buildings, only jetways...

It is very interesting, because less than 12 hours before, BUD was functioning properly. Is there any real time stuff at your servers that can add/remove/modify/amend this scenery? So back to where we were - it's not working again.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Nyiri on October 22, 2017, 08:09:43 AM
Hi!

Yesterday I tried the Build12 and the attached dll and it worked. But after that I installed the FSDT GSX and the LHBP dll disappearad from addons menu and scenery shows only jetways. Why?

Thx, Nyiri
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: kityatyi on October 22, 2017, 08:37:31 AM
So I am not the only one who had the scenery working and now it's not working again, only jetways visible. The only thing I did is that I installed Aerosoft's new Heathrow scenery.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: slait on October 22, 2017, 09:08:00 AM
I have a feeling this is related to the file encoding issue I mentioned above. I suspect when you install another scenery it modified the scenery.cfg file and reverts the encoding reintroducing the problem to LHBP. I'll test the theory in the morning.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: kityatyi on October 22, 2017, 09:21:19 AM
So basically if I once again re-install the scenery, shall it work again?

EDIT: Nope. I ran the installer again, copy-pasted the newest LHBP_objectPlacer_ucs2.dll file into the Modules folder overwriting the existing one (just to be on the safe side) and then loaded up the sim. No buildings only jetways.

I am wondering though. If it did work yesterday, but installing a new scenery messed it up, then why it does not work after another reinstall?
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Lokifan25 on October 22, 2017, 10:16:04 AM
Hi!

I also get code ban :(

Please reactive (Or.n. LS1002)

Thanks
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: chasordod on October 22, 2017, 10:50:33 AM
Slait's theory might explain my not seeing buildings, despite what looked like a flawless installation.

After installing, I checked LHBP dll.xml entry, scenery folder, registry entries and object placer, and replaced the last of these, all before starting the simulator. I checked scenery library,which was also correct, after starting the simulator.

However, I have quite a few scenery packages, some of which use Lockheed Martin's "outside the simulator" method. A bug in P3D means this method can upset scenery ordering and generate a warning on closing the scenery library. Clicking "yes" on this has seemed to leave everything functioning up till now. But it will have rewritten scenery.cfg. If the theory is right, LHBP will have been disabled before I even looked at it.

I will look at posting logs, as requested.

 
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Ifikratis on October 22, 2017, 12:53:20 PM
So basically if I once again re-install the scenery, shall it work again?

EDIT: Nope. I ran the installer again, copy-pasted the newest LHBP_objectPlacer_ucs2.dll file into the Modules folder overwriting the existing one (just to be on the safe side) and then loaded up the sim. No buildings only jetways.

I am wondering though. If it did work yesterday, but installing a new scenery messed it up, then why it does not work after another reinstall?

I have  the same experience. Clean Windows install, Clean P3D v4.1,build 12 + the new .dll and still no buildings... Could the developer give us some directions, would be very much appreciated.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: kityatyi on October 22, 2017, 13:03:40 PM
I was supposed to fly my British Airways A320 back to Heathrow from Budapest this morning but due to the disappearing buildings I had to cancel the flight. It was fully booked, now 180 passengers demand compensation - I shall redirect them to complain to LHSimulations.

"Ladies and gentlemen, we we would like to inform passengers travelling to London Heathrow on British Airways flight BA865 that this flight has now been cancelled due to a sudden disappearance of the complete airport infrastructure at Budapest. We sincerely apologize for the inconvenience.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: CYRUS on October 22, 2017, 13:48:16 PM
So after a bit of luck and satisfaction, and today, after the PC is turned on, LHBP does not work again. Unlike the posts above, I did not install anything, add nothing, just turn on the PC today and I'm back without buildings. When I summarize: the effort for many days to fly one LKPR-LHBP-LKPR and again without buildings, again problems ....
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: chasordod on October 22, 2017, 16:00:28 PM
As requested, activatorlog attached - I've edited out scenery entries between P3Dv4 default and the LHBP entry. It's a long list, and all are working as they should.

LHBP still refuses to display buildings.

Looking at the log, to my untutored eye, all that should have been found has been, and there is no sign of anything missing, unless it should have proceeded further after finding the correct LHBP scenery entry. Here's hoping you can spot something.

If you need a simconnect log, too, let me know.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Kai-Uwe Weiß on October 22, 2017, 18:09:24 PM
Build 13 doesn't work too :(.

Kai
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 22, 2017, 19:40:19 PM
For whom that it is not working. Please send us the logs I'm more interested in the simconnect and dll logs located at:

C:\LHS_logs
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: kityatyi on October 22, 2017, 21:07:13 PM
I cannot find any folder called LHS_logs on my C:\ :-(
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: slait on October 22, 2017, 21:18:37 PM
Ok, for me my previous theory around file encoding is confirmed on my system. For testing purposes I enabled logging for simconnect and the dll, then loaded the scenery as it was last night when it worked fine. This morning, still works fine. Then I loaded up the scenery.cfg file in this path: C:\ProgramData\Lockheed Martin\Prepar3D v4 in notepad ++ and noted that it is in UTF-8 encoding.

(https://i.imgur.com/rC56jgQ.jpg)

Knowing that P3Dv4 likes UCS-2 LE BOM encoding, and any changes in the sim rewrites in this format, I changed the scenery.cfg file to this encoding type. No other changes. As you can see, this was the encoding type before LHBP installed itself:

(https://i.imgur.com/O2t12aa.jpg)

Note the size difference between encoding types for the same file content:

(https://i.imgur.com/EaaXtM3.jpg)

I loaded up the sim and sure enough, no buildings. I exited the sim, changed the encoding back to UTF-8 and saved the file, no other changes. Loaded the sim and all buildings were back, loaded normally.

Im attatching the log files for all three scenarios, working, broken, then fixed again for your reference. In particular you will note that in the scenario where it is broken the error in the LHBP_Log file it says "Scenery not active in P3D v4 scenery.cfg". Seems to be related to the dll's inability to ready and write in UCS-2 LE BOM encoding.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: MagyarMatt on October 22, 2017, 21:26:19 PM
It would me sense that scenery changes are causing it to dissapear again. I've been playing round with my Orbx light which caused P3D to re compile some files when I loaded it up. Seems more than a coincidence that since doing that my LHBP buildings suddenly vanish again!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: almostatys on October 22, 2017, 23:42:58 PM
Okay LHBP is working perfectly here in P3Dv4.1, except season configurator. I have only winter and summer textures.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: kityatyi on October 23, 2017, 01:20:38 AM
Okay LHBP is working perfectly here in P3Dv4.1, except season configurator. I have only winter and summer textures.

I noticed the same, I had summer textures in late October!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Ifikratis on October 23, 2017, 04:09:52 AM
Slait, you nailed it. I saved the scenery.cfg with UTF-8 encoding, and the buildings are all normal finally. Super, now we only need a permanent fix so it doesn't revert back.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Kai-Uwe Weiß on October 23, 2017, 07:47:43 AM
Wow, I set the code to UTF8 and now the buildings are there!
But it would be better if the file would be working coding in UTF16 too. Maybe the objectplacer-dll can be modified to recognize it in UTF16?

Kai
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: kityatyi on October 23, 2017, 10:01:36 AM
It IS working now! Changing to UTF-8 does the trick.

Slait - you should have a street named after you that is for sure. You solved in a few hours what the developers could not solve in months! Slait for president, Slait for president! :-P

Now the question is, why aren't there proper autumn textures, why are the trees summer green in late October? Something's with the seasons here.

And also, let's now hope for a proper fix for all these and maybe to compensate for all the cancelled flights:

- moving jetways
- general airport update as there is a lot going on in BUD these days, the scenery is quite outdated now

:-)

Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Nyiri on October 23, 2017, 10:09:49 AM
The build13 is working for me but the LHBP module appears twice in Addons menu.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: chasordod on October 23, 2017, 10:54:03 AM
Thanks from me, too, Slait.

Just recoding scenery.cfg to UTF-8 has me seeing LHBP in P3Dv4.1 for the first time.

Will look forward to fix for scenery to recognise Lockheed Martin's preferred coding for config files.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: CYRUS on October 23, 2017, 13:29:13 PM
So I tried it and I have to give it up to SLAIT. Again everything works as it should. Thanks again and wish many more successes and flights to and from LHBP :)
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: slait on October 23, 2017, 15:29:30 PM
Glad to be of service.

I personally would like to thank the developer(s) for their commitment to bringing this scenery to life in P3Dv4. It was a hole that I'm glad it's being filled again, so thank you for that.

I would like if they, or someone else with more knowledge of AFCAD files could look at and comment on why my AI does not want to park at Gates 42-45. They park all around the perimeter of the airport, but not at the terminal. Are the parking codes wrong? Are the sizes of the spots wrong? Something seems to be going in there.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 23, 2017, 16:40:08 PM
The build13 is working for me but the LHBP module appears twice in Addons menu.

Delete the ucs2 DLL from the Modules folder.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: jodle on October 23, 2017, 16:53:38 PM
HI!
Where can I download latest version for P3D4? I've bought it from Simmarket.
Best regards
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Ifikratis on October 23, 2017, 17:18:28 PM
The build13 is working for me but the LHBP module appears twice in Addons menu.

Is there a built 13? If so, what's the differences with built12 and where we can get it?
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: CYRUS on October 23, 2017, 20:16:42 PM
The initial joy is only half. I'm probably doing something wrong. This encoding changes to me whenever the simulator is turned on again.
Does anyone have advice or idea what about it?
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Ifikratis on October 23, 2017, 20:18:49 PM
The initial joy is only half. I'm probably doing something wrong. This encoding changes to me whenever the simulator is turned on again.
Does anyone have advice or idea what about it?

Same here unfortunately...We need a permanent fix.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Enzo on October 23, 2017, 20:48:15 PM
Hi to everybody,
I receive Err 303 during activation and Err 505 genuine test not passed starting P3DV4.1 .
The last DLL (the smaller) is loaded into Module menu but I see only the jetways.

I will wait for final fix at this point.

:)
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: slait on October 23, 2017, 20:53:21 PM
I'm sure they are working on it folks. The issue was just reported, let's give them time to work on it.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 23, 2017, 21:00:49 PM
Ok, for me my previous theory around file encoding is confirmed on my system. For testing purposes I enabled logging for simconnect and the dll, then loaded the scenery as it was last night when it worked fine. This morning, still works fine. Then I loaded up the scenery.cfg file in this path: C:\ProgramData\Lockheed Martin\Prepar3D v4 in notepad ++ and noted that it is in UTF-8 encoding.

(https://i.imgur.com/rC56jgQ.jpg)

Knowing that P3Dv4 likes UCS-2 LE BOM encoding, and any changes in the sim rewrites in this format, I changed the scenery.cfg file to this encoding type. No other changes. As you can see, this was the encoding type before LHBP installed itself:

(https://i.imgur.com/O2t12aa.jpg)

Note the size difference between encoding types for the same file content:

(https://i.imgur.com/EaaXtM3.jpg)

I loaded up the sim and sure enough, no buildings. I exited the sim, changed the encoding back to UTF-8 and saved the file, no other changes. Loaded the sim and all buildings were back, loaded normally.

Im attatching the log files for all three scenarios, working, broken, then fixed again for your reference. In particular you will note that in the scenario where it is broken the error in the LHBP_Log file it says "Scenery not active in P3D v4 scenery.cfg". Seems to be related to the dll's inability to ready and write in UCS-2 LE BOM encoding.

WOW! This is a nice catch! We really appreciate your help! Basicaly you have saved us twice!
Our gratitude will not be missed!

Basically the sceneryConfigurator rewrites the scenery.cfg into ISO-8859-2 format (which is similar to UTF-8) since very long time. But we never imagined that Prepar3D v4 uses a different format.

Code: [Select]
Using sw As New IO.StreamWriter(CFGDataRoot & "scenery.cfg", False, System.Text.Encoding.GetEncoding("iso-8859-2"))
            For i = 0 To sceneryCFGreader.Length - 1
                sw.WriteLine(sceneryCFGreader(i))
            Next
        End Using

We will modify the DLL asap.

Thanks a lot again!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 23, 2017, 21:10:29 PM


Dear All!


The installer Build 13 was recently uploaded to the webshop (some of you might realised it). Regarding Prepar3D v4 it is still to be considered as a BETA version!

Here is the GD link:
https://drive.google.com/file/d/0B3PRo0hefj60ZXg4VDVvUHZRSWs/view?usp=sharing

IMPORTANT!

The dll name has changed to LHBP_objectPlacer64.dll (uploaded to the server)! If you have ever messed with previous dll's like _ucs and such these must be deleted from the Modules folder, it would be nice if you could alse erase them from the dll.xml!

As slait discovered Build13 works fine after installation BUT if you change anything in the scenery library the scenery.cfg is turned into a characterset which is not readable for the dll so the scenery will not work again. We need to fix this. For the time being you can change manually the characterset with notepad++ to UTF-8 or you wait for the update.

For those ones who are getting Error 302 please be patient, I'll unlock your codes!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: kityatyi on October 23, 2017, 21:30:25 PM
Please also check why there is no autumn foliage - for some reason the seasonal textures got stuck at summer at the airport.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 23, 2017, 21:51:58 PM
Hi to everybody,
I receive Err 303 during activation and Err 505 genuine test not passed starting P3DV4.1 .
The last DLL (the smaller) is loaded into Module menu but I see only the jetways.

I will wait for final fix at this point.

:)

Please run the LHSprodact.exe with administrator rights.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 23, 2017, 21:57:24 PM
Hi!

I also get code ban :(

Please reactive (Or.n. LS1002)

Thanks

Unlocked. Please run the LHSprodact.exe with administrator rights.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Nyiri on October 24, 2017, 10:05:31 AM
Yesterday I installed the Build13 and it worked, but when I restarted the P3D V4 the buildings and LHBP addon menu disappeared. Weird. Why?
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Miksu1977 on October 24, 2017, 13:16:31 PM
Yesterday I installed the Build13 and it worked, but when I restarted the P3D V4 the buildings and LHBP addon menu disappeared. Weird. Why?

Have you changed something in scenery library? I also installed build13 yesterday and it still works, though i haven't touched scenery library since install ;)
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: slait on October 24, 2017, 14:08:39 PM
Yesterday I installed the Build13 and it worked, but when I restarted the P3D V4 the buildings and LHBP addon menu disappeared. Weird. Why?

You might want to read just a few posts above yours. Everything is explained.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: komaromiB on October 24, 2017, 15:40:58 PM
Nice, thanks for your hard work! It would be nice to use this amazing LHBP Airport again! Damn this Error 302! I'm so close to the finish line! Cheers :)
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: jodle on October 24, 2017, 20:29:57 PM
Thx for update! All works perfect and Yours beauty lights...
Cheers!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Enzo on October 24, 2017, 21:10:30 PM
    Hi to everybody,
    I receive Err 303 during activation and Err 505 genuine test not passed starting P3DV4.1 .
    The last DLL (the smaller) is loaded into Module menu but I see only the jetways.

    I will wait for final fix at this point.

    :)


Please run the LHSprodact.exe with administrator rights.


I run it with admistrator rights but receive same error 303.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 24, 2017, 21:15:14 PM
    Hi to everybody,
    I receive Err 303 during activation and Err 505 genuine test not passed starting P3DV4.1 .
    The last DLL (the smaller) is loaded into Module menu but I see only the jetways.

    I will wait for final fix at this point.

    :)


Please run the LHSprodact.exe with administrator rights.


I run it with admistrator rights but receive same error 303.

Most probably you are using the Build 12 installer. The Build 13 linked above might help.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: komaromiB on October 24, 2017, 21:20:27 PM
Guys plssss I use te latest installer but still the same  error! Never had it before! And yes I've done everything correctly! Help us out! :) You have to admit that the problem still exists!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: almostatys on October 24, 2017, 22:54:11 PM
Scenery is working now, but safedocks are not works.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: kityatyi on October 24, 2017, 23:08:01 PM
Anyone else noticed that there is no autumn vegetation at the airport and that trees are green like in the summer?
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: almostatys on October 24, 2017, 23:35:39 PM
Anyone else noticed that there is no autumn vegetation at the airport and that trees are green like in the summer?


Yes
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: jodle on October 25, 2017, 17:06:08 PM
After installing other airport. Buildings in LHBP gone. New airport was added by p3d addon.
Any idea how solve it?
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Enzo on October 25, 2017, 18:54:25 PM
Communicating with the server...
LHSimulations - Online product activator, V 3.6 Build : 08.24.2017
303 - Can not download the file

Administartor rights
Built 13
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 25, 2017, 22:35:58 PM
Dear all,

Thanks for all the feedback!
Please give us some time to fix the issue.

slait! Thank you again for your support! Check here: http://lhsimulations.com/forum/index.php?topic=720.msg16282#new
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: slait on October 25, 2017, 23:08:05 PM
Thanks so much for the recognition. I'm just thankful and glad that you have continued to support your products so that they can continue to be enjoyed in our new flight Sim platform. It's much appreciated.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: kityatyi on October 28, 2017, 02:50:46 AM
Slait, do you have autumn foliage?
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 28, 2017, 20:37:52 PM
Dear all,

The scenery cfg anomaly should be solved now.

Attached the version 1.5.1.0  DLL. It reads the UTF-8 and UCS-2 format scenery.cfg without problem. Please give it a try.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: komaromiB on October 28, 2017, 21:01:35 PM
Hey guys, the notorius Error 302 has just come alive! :((( Pls help me out, really would mean a lot! Thx :P
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: slait on October 28, 2017, 21:23:01 PM
Confirmed working well here, thanks!

And to answer the question, no there does not appear to be seasonal textures outside of summer and winter.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: kityatyi on October 29, 2017, 00:28:38 AM
I don't know what happened with the seasonal textures. Also I can recall there used to be a season switcher under P3D V3. Or not? I am not quite sure. But right now there is definitely no season switcher utility and there are only two texture sets: summer and winter.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: chasordod on October 29, 2017, 09:53:32 AM
New dll working for me, too. Thanks for that.

As for others, only summer and winter textures showing.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 29, 2017, 10:35:48 AM
I don't know what happened with the seasonal textures. Also I can recall there used to be a season switcher under P3D V3. Or not? I am not quite sure. But right now there is definitely no season switcher utility and there are only two texture sets: summer and winter.

There has been always Summer and Winter, never autumn or spring. Season switcher is only for older product. Now it is entirely handled by the dll.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 29, 2017, 10:49:58 AM
Hey guys, the notorius Error 302 has just come alive! :((( Pls help me out, really would mean a lot! Thx :P

Done.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: kityatyi on October 29, 2017, 11:05:24 AM
Done.

Really? Was there no autumn foliage ever? How the heck did I not notice that. :-)
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: elgster on October 29, 2017, 11:48:05 AM
Now i got the 302 as well. Could you fix it.

Morten
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Enzo on October 29, 2017, 12:21:27 PM
Installing the last version with Administrator rights I receive:
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Enzo on October 29, 2017, 12:26:30 PM
Installing the last version with Administrator rights I receive:
ERR 303 at the end of installation.
I put the new DLL in Modules folder, I start P3D4 and the simulator
show me: ERR 505 failed genuine....so on!

Am I doing something wrong?

Thank You for your help.

Enzo
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 29, 2017, 13:19:24 PM
Now i got the 302 as well. Could you fix it.

Morten

We have unlocked your regcode. Please run the LHSproductact.exe in your [FS]\Addon scenery\LHS_LHBP_X folder, preferably with admin rights.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 29, 2017, 13:21:40 PM
Installing the last version with Administrator rights I receive:
ERR 303 at the end of installation.
I put the new DLL in Modules folder, I start P3D4 and the simulator
show me: ERR 505 failed genuine....so on!

Am I doing something wrong?

Thank You for your help.

Enzo

I have two other customer who have the same anomaly with the activator but I cannot find out why.

Do you have any other Simulator like FSX / FSXSE / P3D 1.4-3.x?
If yes could you please try the activation? If there it is working than something is not okay at the P3D v4.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Miksu1977 on October 29, 2017, 14:57:32 PM
New DLL works very nicely, thank you so much :)
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: kityatyi on October 29, 2017, 15:59:17 PM
All woks fine here.

Any chance you could please add a set of autumn trees? It's quite awkward to see bright green summer vegetation at this time of the year. In fact a new version of LHBP would be awesome with all the recent changes reflected. Of course as a whole new purchase.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Enzo on October 29, 2017, 16:10:09 PM
The only simulator on my PC is now P3D4.1. I had in the past FSX SE and P3D V.3
The only change on my PC recently was a new Grafic Card (from GTX 780 TI to GTX 1080 TI).

If you need some file pls instruct me.

Tks
Enzo
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 29, 2017, 16:21:08 PM
The only simulator on my PC is now P3D4.1. I had in the past FSX SE and P3D V.3
The only change on my PC recently was a new Grafic Card (from GTX 780 TI to GTX 1080 TI).

If you need some file pls instruct me.

Tks
Enzo

I have sent you an email.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: almostatys on October 29, 2017, 18:35:22 PM
Does anyone have safedocks at LHBP? I don't have.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: WebMaximus on October 30, 2017, 10:08:51 AM
Without reading through all 12 pages in this thread, what is the current status of Budapest in P3Dv4.1?

What manual steps are required if any and what issues if any are there?

I saw someone mention a couple of posts up how the vegetation doesn't match the time of year with all green trees regardless of season for example. Is there any change that could/will be addressed in this version or would that have to wait for an upcoming version of Budapest if there will be one?

I also remember having an issue with this scenery where having road traffic enabled in the simulator would cause rather severe stutters/pauses every 10 seconds or so where the only way to avoid that was to disable all road traffic. Is this still an issue in P3Dv4.1?
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: CYRUS on October 30, 2017, 15:25:14 PM
Hello, after installing the latest version of the Attached the 1.5.1.0 DLL that is available above, it looks like everything works as normal. (except those textures that were never there ...)
Thank you for your good work.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 31, 2017, 20:53:10 PM
Without reading through all 12 pages in this thread, what is the current status of Budapest in P3Dv4.1?

What manual steps are required if any and what issues if any are there?

I saw someone mention a couple of posts up how the vegetation doesn't match the time of year with all green trees regardless of season for example. Is there any change that could/will be addressed in this version or would that have to wait for an upcoming version of Budapest if there will be one?

I also remember having an issue with this scenery where having road traffic enabled in the simulator would cause rather severe stutters/pauses every 10 seconds or so where the only way to avoid that was to disable all road traffic. Is this still an issue in P3Dv4.1?

Basically it is ready. FOr the 95% of the users it is working without a problem. Some users have some activation problem but we are trying to find that bug too.

You can download the file from the webshop directly or from this GD link:

https://drive.google.com/file/d/0B3PRo0hefj60ZXg4VDVvUHZRSWs/view?usp=sharing

No manual copy/overwrite step is needed. The latest 64 bit dll is uploaded to the server (1.5.1.0).

Vegetation, there was always summer and winter.

That shutters appeared only by one of the Global Vector scenery, I think FTX. But as far as I remember it has been solved.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: WebMaximus on October 31, 2017, 21:01:16 PM
Thanks.

I can already confirm it's working great and I must say this scenery even when it's rather old still is an amazing scenery also in P3Dv4. Just all small things like the 3D grass that actually looks like grass is something many other developers could learn from.

As for the LHBP_objectPlacer64.dll file I downloaded this one separately from this thread and just overwrote the one already in there after the installation using the installer called Budapest_LHBP_v13_FSX_SE_P3D_Build13.exe.

The dll file I downloaded is version 1.5.1.0 and stupid enough I didn't even check what version this file was after installation before overwriting. When you say no overwriting is needed are you then saying this 1.5.1.0 version of the dll is already included in the version of the installer I was using?

Good to know should I install this scenery again so I know if I need this separate dll or not.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on October 31, 2017, 21:18:37 PM
Thanks.

I can already confirm it's working great and I must say this scenery even when it's rather old still is an amazing scenery also in P3Dv4. Just all small things like the 3D grass that actually looks like grass is something many other developers could learn from.

As for the LHBP_objectPlacer64.dll file I downloaded this one separately from this thread and just overwrote the one already in there after the installation using the installer called Budapest_LHBP_v13_FSX_SE_P3D_Build13.exe.

The dll file I downloaded is version 1.5.1.0 and stupid enough I didn't even check what version this file was after installation before overwriting. When you say no overwriting is needed are you then saying this 1.5.1.0 version of the dll is already included in the version of the installer I was using?

Good to know should I install this scenery again so I know if I need this separate dll or not.

1.5.1.0 is included in the installer already.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: WebMaximus on October 31, 2017, 21:24:06 PM
1.5.1.0 is included in the installer already.

Great, thanks!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: WebMaximus on October 31, 2017, 21:25:10 PM
And like others already said, many thanks for making this lovely scenery available in P3Dv4 !!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: adaniel on October 31, 2017, 22:23:18 PM
Hi. I have downloaded the scenery, build 13 and the last dll file (1.5.1.0) and installed it in P3D v4.1. The installation seems to be ok, the buildings are visible. But after  short time the simulator freeze, and I get CTD. I can’t see any reson for the crash, so I need some advice if anyone has experienced the same.
Tor Arild Danielsen
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Enzo on October 31, 2017, 23:23:16 PM
ERR 505 solved!
Now everything works good.
Thank you very much for your help.

Is time to update Pecs for P3D4....  :-*

Enzo
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: komaromiB on November 01, 2017, 07:25:37 AM
I installed my old Fsx Steam version and tried to activate the sceneryy via the Online Activator of yours, and it worked instantly! BUT for my p3dv4.1 it's still sth that blocks it?! Any ideas? A full reinstall is the very very last step! :)
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on November 01, 2017, 20:45:20 PM
I installed my old Fsx Steam version and tried to activate the sceneryy via the Online Activator of yours, and it worked instantly! BUT for my p3dv4.1 it's still sth that blocks it?! Any ideas? A full reinstall is the very very last step! :)

Could you please send us the configurator's log? Follow the first video here: http://lhsimulations.com/forum/index.php?topic=436.0
I still have no clue why this happens in rare cases.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on November 01, 2017, 21:06:22 PM
We are rolling out the latest installer opening Prepar3D v4 for all customers.
A new installer is uploaded with name Build 14.

There are minor changes:
- The scenery configurator now saves the scenery.cfg in UCS-2 format (which is expected by Prepar3D v4 only)
- The DLL is now updated to 1.5.1.1 : Validity of the dll was extended

If your Prepar3D v4 scenery is working fine than you do not have to do anything.
The failed activation anomaly is still present at some users we are working on that to find the root cause. Unfortunately on this problem the Build 14 will also not help.

I would like to thank to all of you the support in the recent months! Without you we could not have finished this project!

Happy landings!
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: karank on November 02, 2017, 15:19:09 PM
We are rolling out the latest installer opening Prepar3D v4 for all customers.
A new installer is uploaded with name Build 14.

That's awesome! Can we expect Build 14 linked in the forum here or shall we wait for it to be uploaded to other shops like SimMarket?
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: almostatys on November 02, 2017, 17:04:14 PM
Skycourt has strange textures at night. :-(
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: karank on November 03, 2017, 11:36:40 AM
Just an update to my previous post and to address LHS Facebook post, SimMarket still hasn't changed the link to Build14. I only see Build13 in my account.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: tsGucci on November 03, 2017, 12:56:18 PM
Just an update to my previous post and to address LHS Facebook post, SimMarket still hasn't changed the link to Build14. I only see Build13 in my account.

That is correct. Build 13 is sufficient for the time being as well.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: demio on December 03, 2017, 18:10:37 PM
Hello,

I have installed Budapest_LHBP_v13_FSX_SE_P3D_Build13 and updated LHSproductact (because error 302 or so) and LHBP_objectPlacer64. I don't have any error messages, but I still can't see any buildings. I have a hunch the .dll isn't loaded. Should I see the module in the add-on menu of P3D? Because I don't.

Also, after installing, I suddenly have to have admin rights to change the scenery.cfg. Does the product activator change the access rights?

Kinds regards,

Dimitrios

Edit: Okay, I found the FAQs, which state I should have an entry in the menu. I have the following in the dll.xml:

Code: [Select]
<Launch.Addon>
    <Name>LHBP_objectPlacer64.dll</Name>
    <Disabled>False</Disabled>
    <Path>Modules\LHBP_objectPlacer64.dll</Path>
  </Launch.Addon>

It seems to be ok. The .dll is there, in the "Modules" subfolder. No entry in the menu.

To give all the information: I've moved the folders and files

Addon Scenery
Scenery
SimObjects
Uninstall_LHBP_P3D4.exe

that your installer writes out of the P3D main folder and activated the scenery (scenery, alt correction, sim objects) via the xml-method with the P34 V4 Addon Organizer. I do this with all my sceneries.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: PatrickZ on June 14, 2020, 10:48:38 AM
To give all the information: I've moved the folders and files

Addon Scenery
Scenery
SimObjects
Uninstall_LHBP_P3D4.exe

that your installer writes out of the P3D main folder and activated the scenery (scenery, alt correction, sim objects) via the xml-method with the P34 V4 Addon Organizer. I do this with all my sceneries.

And that seems to be exactly the problem, you've moved the folders and files. But the paths to those folders and files are hard-baked into the DLL file, so if you move them it doesn't match anymore. This scenery doesn't allow you to move the folders and files.

Extremely inconvenient, I know. I also move the folders and files just like you do. But it has been said that in the next version (Budapest V2) the hard-baked paths in the DLL will be history and you can move them. Can't wait, even if it's just for that.
Title: Re: Prepar3D v4 - 64 bit architecture
Post by: Heartrock on July 21, 2020, 11:42:33 AM
Do you have something for airsickness