LHSimulations > Announcements/Közlemények

Moving Jetways at LHBP

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tsGucci:
We receive sometimes the request / wish to have our jetways at LHBP animated. In the next version we would like to fulfill this requirement but we have a question to all of you:

Which solution do you prefer:

1. Default animation means, we will use the standard method in FSX and create custom animation for the Jetway. The model will be the same as today, just animated. So it does not mean we will use default jetway model. This is the more stable solution but has some bugs in some cases, like wheels of the jetway ditches under the ground sometimes.

2. SODE - SimObject Display Engine : There is a free tool available on the market to make animated jetways with separate simconnect dll control. Much more precise movements. Disadvantage you have to install a 3rd party software to make it work. As this is again a DLL it creates a certain complexity again.


Thanks for your vote!

klm712:
I like solution 2 - SODE

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slait:
I would prefer SODE as well. Thanks in advance!

tsGucci:

--- Quote from: slait on November 09, 2017, 03:38:33 AM ---I would prefer SODE as well. Thanks in advance!

--- End quote ---

Why?  ;)

slait:

--- Quote from: tsGucci on November 09, 2017, 11:20:45 AM ---Why?  ;)

--- End quote ---

For me the animation is more believable and also has some integration with GSX. I'm already running SODE for other scenery that supports it, so for me there is nothing more to add.

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