I've doublechecked the P3D issue. The problem is that some object in the scenery was compiled with FS2004 SDK. Because in FS2004 we had the possibility to assign some condition to the object. In FSX/P3D SDK it is not possible. So if an FSX or P3D developer wanted to have an object with condition like time of year, time of day etc. than he used FS2004 SDK for that particular object as P3D and FSX was/is backward compatible it was no problem to place it. This is what we did at LHPR and by other sceneries (except LHBP). If we wanted to have winter texture on the object (static aircraft) or show the object only in summer (gliders) than we used that.
At P3D 1.4 and the initial version of P3D there was no issue. But somewhen LM kicked out the backward compatibility. This hurts all developers.
Two solution is possible: Use only FSX/P3D SDK but than loose the ability for seasonal texturing, conditional animation etc.
Or use the dll technique what we used at LHBP. To insert a whole scenery to a dll powered scenery is a tedious work. At LHPR we might do it after Rijeka as we owe you anyway with an update (longer runway, new apron was built, +ILS and other stuff). But at the freeware products it is a big question mark.